42 Vocabulary & Lingo
Terms you'll run into playing (or reading about) Texas 42, in the order you'll usually meet them.
- Domino / Tile / Bone
- One of the 28 pieces in a double-six set. All three words mean the same thing at the table.
- Suit
- One of the seven numbers, 0 through 6. Every domino belongs to one or two suits based on the numbers on its two ends.
- Double
- A domino with the same number on both ends (0-0 through 6-6). A double belongs only to its own suit, and is always the strongest domino in that suit.
- Runner
- A domino that isn't a double, but wins a trick anyway by following behind one you led. It doesn't have to be the suit's next-highest domino on paper -- just whatever's left highest in your hand once the double has pulled the real blockers out of everyone else's. Lead 5-5 and it forces out the 6-5 and 5-4 as players follow suit; if your only other 5 is the 5-3, that 5-3 is now the highest 5 left anywhere and wins clean as your runner. (If you'd held the 6-5 yourself instead, leading it would follow into suit 6, not 5 -- it's only a runner behind a double of its own suit.)
- Count / Count Domino
- A domino worth bonus points beyond the 1 point every trick is worth: 5-5 and 6-4 are worth 10 each, and 5-0, 4-1, and 3-2 are worth 5 each.
- Shake
- Shuffling the dominoes face-down before the deal.
- Bid
- A player's claim, during the bidding round, that their team can win at least that many points (or marks) once trump is named.
- Pass
- Declining to bid. Once you pass, you're done bidding for that hand.
- Mark
- The unit the match itself is scored in. A plain bid is worth 1 mark; the match is won by the first team to 7 marks.
- Marks Bid (e.g. "2 marks")
- A bid to win every trick in the hand, worth that many marks if you pull it off -- and that many marks to the other side if you don't. A much bigger swing than a plain bid.
- Strength of Hand (SOH) Bid
- A bid that raises by more than it has to, inviting your partner to keep bidding because you have support to offer -- doubles or protected count -- even if you don't necessarily want to win the bid yourself. It's a nudge, not a fixed code: the surprise of an unnecessary raise is what carries the signal. See the strategy guide for more.
- Trump
- The suit named by the winning bidder. Every domino containing the trump number outranks every domino of every other suit for the rest of the hand.
- No Trump (also Follow Me)
- A contract where the bid winner names no suit as trump at all. Nothing can be trumped in -- the highest domino of whatever suit is led just wins, every time. Doubles are especially strong under it, since nothing exists that could beat one.
- Off / Off-Suit
- A domino that's neither trump nor part of the suit currently led -- it can't win the trick it's played to.
- Lead
- The first domino played to a trick. It determines the suit everyone else must try to follow.
- Follow Suit
- Playing a domino of the suit that was led, which you're required to do if you have one.
- Sluff (also Slough)
- Playing an off-suit domino because you have nothing of the suit led -- discarding rather than following.
- Void
- Deliberately sluffing away your last domino (or dominoes) of a suit so you're holding none of it going forward. Once you're void in a suit, you're never forced to follow it again -- you're free to trump in or throw whatever you want whenever that suit gets led. That matters most when it's your count dominoes on the line: being void means you get to choose when they come out, instead of being forced to feed them to the opponents on a suit you can't escape. Time it right and a void lets you protect your own count, dump a dangerous count domino safely while your partner's winning, or trump in to set the bidder on a suit they thought was safe.
- Trick
- One round of four dominoes, one played by each player. The highest trump wins it, or if no trump was played, the highest domino of the suit led.
- Hand
- One full deal: bidding, naming trump, and playing all 7 tricks.
- Set
- What happens to the bidding team when they fail to reach their bid. "They got set" -- they score nothing, and the marks go to the other side instead.
- Sweep
- Winning all 7 tricks in a hand -- what a marks bid requires you to do.